Every day we take pictures left and right with our phones and other devices. We don’t think twice about our ability to capture a moment in time that we can later see whenever we like. Zooming in to look at details of a picture, reversing it, changing its color, contrast, etc. are all functions we take for granted. *Why isnt such functionality commonplace for audio as well?* Sure, we can sample, loop, process, and transform audio samples, but *we can’t zoom in to an instance of sound the same way *we can with an image because audio data is fundamentally different than video data. *The reason is that audio data is movement.* It captures the movement of the surface of a microphone, which can later move the surface of a speaker, creating sound waves which move the surface of our ears. For us to hear it, it has to move. It cannot be sitting still like a picture. Even though audio data is drastically different than video data, if we manipulate it differently, knowing how our brain puts it all together, *it IS possible to take a microscopic snapshot of sound* which we can then stretch out, zoom into, and explore. In this session we will use a graphical audio processing programming environment to show you how to build a very special kind of sampler: an audio microscope. We will use that microscope to explore the micrcosm of sound inside a single note.