A humorous spin on a serious, often unexciting topic: design laws and principles that govern not just UI design, but product strategy, UX design and information architecture alike. While researching some of the covered laws on your own (including Fitt’s Law, Hick’s Law, Miller’s Law and several other important laws and principles) can be enough to make you dangerous, this session reveals examples of real danger in the wild and aims to bring you up to speed quickly on the biggest things to watch out for when designing or developing products. Examples show both “what to do” and “what not to do”, with the ultimate goal of making you so good, it’d be dangerous for clients not to work with you, for companies not to hire you, and for team members not to rely on you for such intimate knowledge of “the law” so you at least know what you’re doing if you ever decide to break them.