Prototypes can serve a number of valuable purposes during the process of creating a website or mobile app. Finding the right fidelity takes into account a number of different considerations that can quickly evolve over the course of a project. A prototype can communicate a number of different design considerations to a wide variety of audiences. In this session, you’ll learn how to choose the right fidelity of prototype to help you gain alignment and garner valuable feedback. A number of different prototyping tools and techniques will be covered so you are better equipped to choose the right tool, at [...]
A humorous spin on a serious, often unexciting topic: design laws and principles that govern not just UI design, but product strategy, UX design and information architecture alike. While researching some of the covered laws on your own (including Fitt's Law, Hick's Law, Miller's Law and several other important laws and principles) can be enough to make you dangerous, this session reveals examples of real danger in the wild and aims to bring you up to speed quickly on the biggest things to watch out for when designing or developing products. Examples show both "what to do" and "what not [...]
What happens when you want to update your system; where do you get the time for that amidst pushing out new features, fixing bugs, etc? This session will explore what happened when my company decided to switch from MSSQL to PostgreSQL and move the 10,000 functions and stored procedures over. This talk isn't about the T-SQL or PostgreSQL languages, nor their nuances (although both may be mentioned in the talk), but rather how myself and my small team went about converting and updating this huge codebase.